FINAL FANTASY VIII > LIMIT BREAKS
SQUALL'S LIMIT BREAK: RENZOKUKEN | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() This function can be set to Auto in Squall's Status Screen is you're not comfortable with pressing the R1 button. You can also turn off the indicator box, and attempt to press the R1 button at the proper time without the indicator's assistance. At the end of Squall's Renzokuken, an ending attack will sometimes randomly occur. There are four possibles ending attacks. Which ending attacks Squall can perform depend upon the weapon he's carrying at that time. Rough Divide Squall finishes his Limit Break by charing at a single enemy and performing a rising slash. Fated Circle (sound familiar?) After leaping into the air, Squall twirls his Gunblade and releases a shockwave of energy that hits all enemies. Blasting Zone A column of light shoots out of Squall's Gunblade, which he uses to crush his foes. Lion Heart Squall knocks a single enemy into the air, and then unleashes a devestating flurry of attacks. This is Squall's strongest Limit Break in the game. |
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RINOA'S LIMIT BREAK: COMBINE |
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![]() Angelo Rino'as pet dog, Angelo, comes to her aid in times of need. Angelo can also show up randomly during battles without being called or just to lend a helping hand. Rinoa can teach Angelo new tricks by finding or purchasing copies of Pet Pals Magazine. Each issue contains one new trick. Read the magazine, and the trick will be added to Angelo's status screen within Rinoa's status screen in the Main menu. To teach Angelo a trick, access the Angelo status screen and select a trick with an empty or partly filled bar nex to it. Tricks with full red bars have already been learned and can be used in battle. As Rinoa explores the world, the trick will slowly be learned. Keeping listening for a confirmation noise, which indicates that Angelo has mastered the trick. You can then select another trick to laern, if one is available. Angelo's Tricks:
Angel Wing Angel Wing is similar to the Berserk status effect. The main difference is that instead of only performing physical attacks, Rinoa will only use magic. Basically, you lose control of her decisions for the remainder of the battle even if she's K.O.'ed and then revived. Her magic power and speed are boosted slightly to provide her more power. The spells she uses are picked randomly and targeted randomly. Any magic she casts doesn't come from your magic stock. |
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QUISTIS' LIMIT BREAK: BLUE MAGIC |
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![]() By finding special items, you can teach Quistis a new Blue Magic skill. These items can be dropped by or stolen from monsters, made using the Card Mod ability, or refined from other items.
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ZELL'S LIMIT BREAK: DUEL
When the game begins, Zell only know five basic atttacks. Throughout the game, Zell can learn new attacks by locating issues of a magazine called Combat King. Each issues will teach Zell a new move. Combat King Locations
When the Duel Limit Break is selected, a window appears at the bottom of the screen showing all of the available attacks. To the right is the time limit for the combo. If you don't enter and ending attack before the time limit expires, the combo will end on it's own. As you enter attacks, the main window will disappear and reapper with a new set of attacks. Typically, there are two to three options in each window. Sometimes only two moves appear in the window, but you'll notice a blank spot at the bottom. At these times, you can input the Punch Rush rather than the two options that apperar int he box. Initially, this many seem difficult, but after learing the attacks you will have no trouble. The following chart lists combo strings that lead to ending attacks. Use these to boost your speed, because you'll know exactly what to press next before the options even appear. You can also set Zell's Duel attacks to Auto in Zell's Status Screen. |
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Duel Attacks:
*Notes ending moves ----------------------- SELPHIE'S LIMIT BREAK: SLOT
When you select Slot, a menu opens in the bottom-left corner of the screen. You'll then see a spell with a number next to it. The spell shown is what will be cast if you choose the cast option; the number indicates how many times the spell will be cast. If you want, choose the "Do Over" command to receive a different spell and number. Targeting of the spells is completely random, but Selphie will not cast protective/curative magic on enemies or attack magic on allies. Full-Cure - In early Boss fights, this spell will come in handy because it completely restores your entire party's HP. Wall - This spell casts Protect and Shell on all party members. It's a great defensive spell, but kind of rare. Rapture - Rather than causing damage to an opponent, Rapture attaches angel wings to the enemy's back and flies it right out of the battle. This spell is also rare, and doesn't work against Bosses. The End - This is Selphie's strongest Limit Break, and perhaps the best one in the game. When Selphie casts this spell, the enemy is take to a serene field of flowers, where it is put to rest. The End works on regular enemies and Bosses, however, it doesn't affect undead enemies. The End is the most difficult Limit Break to get in Selphie's Slot menu. Your chances of getting it increase when Selphie's level is very high, and when she's in danger of getting knocked out. ----------------------- IRVINE'S LIMIT BREAK: SHOT
When teh Shot Limit Break begins, two windows appear. The one on the left shows which enemy(s) you're targeting. Press X or the E key to fire and move teh cursor up and down the switch targets while shooting. The window on the right indicates how much ammo is remaining and the time before the Limit Break ends.
Normal Ammo (Normal Shot)
Shotgun Ammo (Scatter Shot)
Dark Ammo (Dark Shot)
Fire Ammo (Flame Shot)
Demolition Ammo (Canister Shot)
Fast Ammo (Quick Shot)
AP Ammo (Armor Shot)
Pulse Ammo (Hyper Shot) You can find, buy, or refine ammo. You need to refine most of the good stuff from rare items. Just make sure you keep an ample supply around, because you don't want to run out in the middle of a critical battle.
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Taken from: the Final Fantasy VIII Official Strategy Guide
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